Assassin’s Creed: Rogue Video Game Review

Sometimes in life, you see something so crazy that no one believes you. How would you go about handling this situation? Would you start to question what you saw, or would you challenge your friends because you know you’re right? This is the internal conflict of Assassin’s Creed: Rogue’s central character, Shay Patrick Cormac. As an Assassin of the Colonial Brotherhood, he gives a mission report that no one believes and the story goes from there.

Assassin’s Creed: Rogue was the last in the series released on the Xbox 360 and the PlayStation 3. It released side by side with Assassin’s Creed: Unity for the Xbox One and PlayStation 4. Assassin’s Creed: Rogue is set in the North Atlantic region during the Seven Years’ War. It allows for more exploration of a time and place that was briefly touched on with Assassin’s Creed 3.


Setting

Being set in the North Atlantic, we see areas from what is now the United States and Canada giving a wide range of places to see. From Albany to Halifax and from New York to Sleepy Hollow, you can explore multiple smaller settlements. Even though there are similarities to the Assassin’s Creed IV: Black Flag, there are differences, too.

Besides the North Atlantic map that has coastal locations in it, there is a river valley map that is meant to represent the St. Lawrence River Valley with more inland locations. Both of these maps are full of multiple locations but, to traverse them correctly, they are in need of different techniques because of the layout and enemies within.

Gameplay

This game takes a lot from Assassin’s Creed IV: Black Flag. The ship combat returns with a few tweaks, and the Morrigan is a smaller ship than that Jackdaw so it can sail inland. Instead of the standard deck gun that shoots one round and then needs reloading, you have what is called a puckle gun that fires multiple shots without reloading. You can also spew a stream of fire from the back of your ship instead of dropping explosive barrels. The controls to use said weapons remain unchanged though.

Control of Shay himself is also somewhat similar to the control of Edward in the previous game in the series. The most significant difference comes from his ranged weapons. With the introduction of Shay’s air rifle, he can use sleep and berserk darts at longer ranges. This weapon also allows for the addition of a grenade launcher that can shoot standard grenades, and sleep and berserk grenades, too.

Final Thoughts

This game took the ideas presented in Assassin’s Creed IV and turned them around. This time, instead of being a pirate collecting your prizes, you are sailing around protecting your ship and making it stronger. While working on your ship, you will find that you can once again buy buildings but only under the idea of urban renewal.

Assassin’s Creed: Rogue takes what has come before and prevents it under a new story. The main story line of the game can be finished in under 8 hours, forcing side missions and other extras to keep you coming back. This game does not add much to the story, nor is memorable enough, to recommend playing unless you want to play the series as a whole.

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